The rules for playing Hanafuda Pilina are the same as for the other Hanafuda Hawaii Style games. Below are complete rules for playing Hanafuda Pilina.
The Cards

Hanafuda Pilina playing cards have many aids to help make learning to play easy and fun.
The point value of cards has been added to the top left. A small icon in the top right corner also indicates the suit. A suit is called a family or ‘ohana. Icons at the bottom identify bonus combinations, called hui. Roman numerals identify the index number for each card at the bottom center.
You can look up the index numbers to read more about each card here
The Deck
There are 48 cards, arranged in 12 suits or families called ‘ohana. Each ʻohana is represented by a Hawaiian plant. Six of the plants are indigenous to Hawai‘i, and six were brought to the Islands by the first Polynesian settlers. The 12 suits are:
Chart of ʻOhana

Niu = Coconut

Ōhi‘a Lehua = Ohia Tree

‘Iliahi = Hawaiian Sandalwood

Hala = Pandanus

Kalo = Taro

‘Ilima = Ilima Flower

Kī = Ti Plant

Limu = Seaweed

Ma‘o hau hele = Hibiscus

‘Ulu = Breadfruit Tree

Hāpu‘u & Pala‘ā = Ferns

Kukui = Candlenut Tree
Four of the cards are worth 20 points. Eleven cards with a rectangular piece of bark cloth, called kapa are worth 10 points. Ten cards are worth 5 points. 22 cards have zero point value. Each ‘ohana (suit) has two cards with point value and two with no point value. The exception is the fern ‘ohana, which has three 5 point cards.
Complete Hanafuda Pilina Deck

The Game
Objective
Win by accumulating the most points by matching cards by suit. The total points available is 240.
Choosing a Dealer
Have each player choose a random card from the deck. The player who draws the card with the highest point value is the dealer. If players are tied for the highest point cards, have the tied players choose cards again.
Dealing the Cards
The player to the dealer’s left shuffles the cards. The player to the dealer’s right cuts the shuffled deck. When there are only two players, the dealer cuts the deck.
To cut the deck of cards, take a portion from the top of the deck and put them on the bottom of the deck. Or, just tap the top of the deck to indicate that you are satisfied with the shuffle.
After the cut, The dealer deals the proper number of cards for each player’s hand face down in a counter-clockwise direction. Next, the dealer places the proper number of cards face up in the field. The remaining cards are placed face down in a stack to draw from. Refer to the following chart for the number of cards to deal.
Dealing Chart
| number of players | cards in hand | cards in field |
|---|---|---|
| 2 | 8 | 8 |
| 3 | 7 | 6 |
| 4 | 5 | 8 |
| 5 | 4 | 8 |
| 6 | 3 | 12 |
| 7 | 3 | 6 |
The Play
The dealer has the first turn. The goal is to make points by matching cards from the same suit, or ‘ohana.
Each turn has two parts:
- Draw a card from your hand to place in the field. You get points by matching cards, but you do not have to use matching cards if you have them. If the suit of the card from your hand matches a card in the field, place the card from your hand on top of the match in the field, to show other players that you have a proper match. Then, take both cards. Place cards with points face up in front of you. Put cards with no points in a discard pile. If the card from your hand does not match any card in the field, you must leave it in the field at your turn.
- Draw one card from the top of the drawing stack. Do not add it to your hand. This is a second chance to make points. If you have a match, place it on the match in the field, and take both cards. If there’s no match to one in the field, leave the drawn card in the field. This ends a player’s turn.
The play continues to the right, in a counter-clockwise direction. Each player takes his turn until everyone has played all the cards in their hands.
Playing with Four Players and Two Teams
When playing with four players, you can play with teams of two players. When playing with teams, each partner sits across from the other. Team members should not communicate with each other about game play. Each team combines their point cards at the end of the game. The winning team can decide which team member is the dealer for the next game.

The Pele Card
The Pele card can be used as a wild card. If it is in a player’s hand, it can be used to match with any suit in the field. It can also be used as a wild card if it is drawn from the drawing stack. If it is in the field at the beginning of the game, it can only match with cards of the Fern suit.
When used as a wild card, leave it on top of the captured card in the player’s points section in front of her. At the end of the game, any point cards from the captured suit left over in the field go to the player with the Pele card.
The Pele card cannot be used as a wild card if there is an ‘ohana held by another player. Read below for more details.

‘Ohana Rules
In special situations, a player can claim all of the cards from one suit or ‘ohana in a single turn. This rule is to prevent cards from becoming stranded in the field.
If a player can complete a suit with cards from his hand and those in the field, in whatever combination, he can declare an ‘ohana and capture all 4 cards in one turn. For example, if a player has one card in his hand that matches three in the field, he can declare “‘ohana!” and take all three cards in the field in one turn.
Block the Pele Card
If a player has an ‘ohana, he can block another player using the Pele wild card from stealing a card from his ‘ohana (completed suit). When another player tries to steal with the Pele card, he must say, “stop!” Then, he must show the completed suit in the field. Next, he takes the ‘ohana from the field, and places the cards with points face up in his points section.
The player holding an ‘ohana does not need to declare his ‘ohana until another player attempts to capture one of the cards in his ‘ohana with a Pele card. The player with an ‘ohana can declare an ‘ohana at any time, even if it is not his turn. To block the Pele card, the player with an ‘ohana should say “stop!”
Sometimes after declaring an ‘ohana, a player will have less cards in his hand than other players. If he does not have any cards in his hand at his turn, he still draws a card from the drawing stack to match or leave in the field. Play continues until all players have played all the cards in their hands.
Scoring
The game is over when there are no more cards in the players’ hands. Players count their points and the one with the greatest number of points wins. Only cards with a point value are counted.
If the scores are tied, the dealer wins. If players other then the dealer are tied, the player closest to the dealer’s right is the winner.
The Hui, Bonus Combinations
Once you get used to playing for only the point values of cards, you can add special bonus combinations called “hui.” Hui means a club, association, and group. This addition makes for a much more exciting and challenging game.
There are 8 three-card hui, bonus combinations. Match the icons at the bottom of the cards to make the bonus combinations. If a player makes a hui, all of the other players must subtract 50 points from their total score.
Match the icons at the bottom of the cards to make bonus combinations.

Chart of Hui
| cards | island | icon | icon picture |
|---|---|---|---|
![]() | Hawaiʻi | ![]() | Mahiole = Feather Helmet |
![]() | Maui | ![]() | Makau = Fishhook |
![]() | Molokai | ![]() | Pahu = Drum |
![]() | Lānaʻi | ![]() | Kiʻi Pōhaku = Petroglyph |
![]() | Kahoʻolawe | ![]() | Nā Hōkū = Stars |
![]() | Oʻahu | ![]() | Lei Niho Palaoa = Whale-tooth Pendant |
![]() | Kauaʻi | ![]() | Pōhaku ku‘i ‘ai puka = Kaua‘i Ring-style Poi Pounder |
![]() | Niʻihau | ![]() | Momi = Dove Snail |
Scoring with Hui Bonus Combinations
At the end of the game, players add their points from the top-left corner of the cards. For every hui (bonus combination) a player has, the other players subtract 50 points. The player with the highest total points wins!
In this example, Player 2 has the highest initial point score from counting the points on the cards. Player 3 has the next most points, and Player 1 has the least amount of points.
Players count their hui after card face values points have been counted. For every hui a player has, all other players must subtract 50 points. With the hui counted, we can see that Player 1 has advanced to become the winner!
Scoring Example
| players | point score | hui | penalty | final score |
|---|---|---|---|---|
| Player 1 | 60 | 2 | -50 | 10 |
| Player 2 | 100 | 1 | -100 | 0 |
| Player 3 | 80 | 0 | – | -70 |


















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