History of Hanafuda

History of Hanafuda

The origins of playing cards

The early history of playing cards is not well documented. They were often associated with vice. Many of the earliest references to playing cards were laws banning them, or someone getting in trouble for using them.

The origin of playing cards is attributed to China around the 9th century. The first playing cards were games for drinking parties. The cards had poems that instructed players to do different acts to amuse the rest of the party.

Later, another kind of card game for gambling developed around the 12th century. Money suited playing cards developed in parallel with paper money. Money cards have a familiar four suits of numbered cards and face cards with pictures of people. The suits are different groupings of coins and denominations. Chinese money cards are the likely ancestor of European playing cards. Mahjong is another descendant of money cards.

The Japanese had contact with China when playing cards first appeared, but they did not seem to adopt any paper card games. Japan did have matching and fishing games similar to cards games called “awase” games that used different kinds of objects for game pieces. Instead, paper playing cards came to Japan in a more roundabout way from Europe hundreds of years later.

Playing cards spread westward from China through India, Persia, and Egypt, on their way to Europe. The first European playing card designs started appearing in the 14th century in what is now Italy and Spain. Playing cards quickly became popular throughout the rest of Europe with the help of the newly invented printing press. Belgium was the main European producer of many different types of playing cards from across Europe.

The arrival of playing cards in Japan

Portuguese “carta” playing cards were some of the first to arrive in Japan. Their introduction was probably not a single event. European trading ships regularly visited Japan from the mid-1500s, and Japanese ships were also trading with European outposts in southeast Asia.

The first playing cards produced in Japan were copies of Portuguese designs. The family of Japanese cards based on Portuguese designs are called “karuta,” which is a transliteration of “carta.” Early versions of Japanese karuta have dragons, which is specific to the Portuguese carta design. These Japanese domestically produced cards are called Tensho karuta because they were made in the Tensho era (1573-1592).

Later, unique Japanese variations began to appear. Unsun karuta is an early Japanese version of the Portuguese designs with expanded suits, and they incorporated additional cards featuring Japanese lucky gods and Chinese bureaucrats.

Another name for the cards was nanban karuta, or “southern barbarian cards.” Nanban is a borrowed Chinese word “nanman” 南蛮 for foreigners from the south. From the Chinese and Japanese perspective, Europeans in ships came from the south. Many Japanese things inspired by European contact during this time are given the title “nanban.” Tempura is an example of nanban-ryori, Japanese food using Spanish or Portuguese ingredients or preparation techniques.

The Portuguese had a particularly strong presence in Japan in the 1500s. The King of Portugal declared an exclusive monopoly on European trade with Japan in 1550. Portugal established permanent trading posts in Japan and priests traveled within Japan doing missionary work. Portuguese merchants and priests developed Nagasaki from a small fishing village into a city, and they were even allowed to administer Nagasaki under their own rules for a short time between 1580-1586. During this time, Japan began to have more exposure to exotic foreign objects and ideas, ranging from food to firearms. Card games were just one of many Portuguese introductions to Japan.

The evolution of Japanese playing cards

The evolution of Portuguese carta into hanafuda was driven by the changing social political environment of Japan. In the mid-1500s the Portuguese were attempting to establish colonies in China and southeast Asia. The Portuguese arrived in Japan during the Sengoku Jidai (Warring States Period, about 1450~1600). The first contact between Portuguese and Japanese was on Tanegashima island in 1543.

The Portuguese diplomats and merchants that followed the first contact took advantage of the chaotic Sengoku era. Different provinces were eager to get weapons technology and increase their wealth through international trade. The Portuguese played competing provincial lords against each other to gain favorable trade deals and land concessions. Nagasaki developed into one of the largest centers of trade and Christian conversion in Japan. Trade with Japan became extremely lucrative for the Portuguese.

From the Japanese perspective, the use of adapted European weapons technology enabled Lord Oda Nobunaga to gain a military advantage over his rivals and slowly consolidate power. Oda Nobunaga did not live to see the unification of Japan. The goal of unification was finally achieved later by an ally, Lord Tokugawa Ieyasu. Around 1600 Tokugawa Ieyasu defeated the last remaining competing faction and completed unifying the country under a single government. This was the beginning of the Edo period. This era is named for Tokugawa’s administrative capitol, Edo, which eventually became Tokyo.

The newly unified government under Tokugawa was very concerned about rebellion and renewed warfare. The price of peace was a very restrictive bureaucratic state that controlled every aspect of domestic life with harsh punishments. Even though there was no war, people were under constant threat of punishment from the state if they were perceived to be causing any kind of social disruptions. The situation for the Portuguese and all foreigners also dramatically changed under the Tokugawa government.

At first, foreign things were still interesting and cool. Eventually, the attitude of Japanese government soured toward the Spanish and Portuguese (Portugal was part of Spain from 1580-1640). The Japanese learned that the Philippines were colonized by Spain after widespread conversion to Christianity occurred there in the late 1500s. The Japanese government quickly set out to purge foreign influences from Japan. Almost all foreigners were expelled, and Christianity was made illegal in 1612. Contact with the rest of the world was severely restricted. For the most part, foreigners were not allowed to enter the country, and Japanese were not allowed to leave. The Japanese government declared that foreign things were dangerous, subversive, and not cool.

Portuguese carta gained a foothold in Japan just before the doors to the outside world slammed shut. Nanban karuta, Japanese copies of carta, evolved into hanafuda partially in response to the changing attitude of the government toward card games.

Copies of foreign carta became contraband. Portuguese designs could be misinterpreted as Christian iconography and result in harsh punishments, like execution. Japanese domestic card designs responded by becoming more abstract. Cards were simplified to be purely functional.

One descendant are cards known as mekurifuda. Mekuri- means to “turn over,” and -fuda is the Japanese word for “card.” The name refers to the game play, where cards are picked and “turned over” from a drawing stack. Many different fishing style card games can be played with mekurifuda.

Another type of cards that evolved from karuta is kabufuda. These cards were stripped down to their essentials to play only one game, oicho-kabu. These cards have only one suit repeated four times. The game of Kabu probably got its name from the Portuguese slang word for wager “cavo.” Kabufuda means “kabu cards.”

Kabufuda are used for gambling. The game is similar to baccarat or blackjack. The term for gangster in Japan, “yakuza,” comes from the game oicho-kabu. Yakuza literally means “eight nine three” which refers to a losing hand in oicho-kabu. The term yakuza means “loser.” Very disrespectful.

It’s possible to play mekurifuda and kabufuda  games with hanafuda cards. However, mekurifuda and kabufuda do not look like hanafuda. The image design of hanafuda came from hana awase, which has different roots.

Awase matching games

Mono awase games started in the 9th century Heian era as competitions in the Japanese imperial court comparing various objects. Mono awase means, “matching things.” Two teams would compete to present the most exquisite specimen of a particular kind of object. Most examples were small to medium size objects like fans, paintings, flowers, or insects.

Later, a game called kai awase, or “matching clams” became popular with aristocrats. The game is played with clam shells painted on the inside with pictures and poems. Each clam shell is a unique physical match to its other half. The matched sets of shells have matching pictures, or contiguous parts of a famous poem written on the inside of each half. Players score points by matching the shells.

Kai awase sets can have hundreds of intricately hand painted shells stored in exquisitely decorated lacquer boxes. At times, it was exclusively reserved for the nobility and an essential wedding gift for high ranking marriages.

Centuries later, paper card versions of matching games called awase karuta, or “matching cards,” appeared. These cards started as handcrafted luxury items possessed by the elite. They had sophisticated subjects, like matching scenes from the Tale of Genji, or other examples classical literature. Eventually, mass printed versions were made available to common people with a variety of themes for matching, such as: poems, pictures of plants, alphabet words, famous people, and monsters.

The creation of Hanafuda

example of partial hana awase deck
Hanafuda Hawaii Style

The imagery and structure of the suits of hanafuda is related to hana awase. Hana awase is a “flower matching” game from the early 1700s. It originally had as many as 400 hand painted cards, which made a hana awase set a luxury item. Because early hana awase are hand painted, the flowers and number of suits varies between different sets. The cards are arranged in suits of four cards. The suits each had paintings of the same flower and were ranked by how elaborately they were decorated. In each suit one card has a brightly colored background with a bird or person, one with a slip of paper called a tanzaku, and two plain cards with only flowers.

Sometime after the original hana awase sets appeared, someone had the idea to merge the hana awase and karuta cards to create hanafuda. Hanafuda means “flower cards.” hanafuda cards are a fusion of the hana awase images and karuta games.

The four suits of twelve cards in the karuta deck can be rearranged to create the twelve suits of four cards in the hanafuda deck. Hanafuda games can be played with karuta cards, and karuta games can be played with hanafuda cards. Hanafuda cards are versatile and adaptable to many different games. Hanafuda Hawaii Style is based on the Japanese game called sakura. The mechanics of this game is mostly an awase matching game. Although, there are some elements of the karuta games embedded in the gameplay.

It’s likely that part of the motivation to create hanafuda cards was to provide a covert way to gamble. Gambling was banned in the late 1700s and possessing mekurifuda cards could be considered evidence of bad behavior. Hanafuda cards have a veneer of aristocratic heritage, as well as a shady side. Today, hanafuda is mostly innocuous family friendly amusement. Nowadays, grandparents still traditionally play hanafuda with their grandchildren as part of New Year celebrations. Playing hanafuda is a chance for families to share fun times, and pass along some cultural knowledge.

Hanafuda in Hawaiʻi

Hanafuda came to Hawaiʻi with Japanese immigrants coming as contract labor in the sugarcane plantations. The first Japanese came to work in Hawaiʻi in 1866. A decade earlier, in 1853, American Commodore Matthew Perry brought his warship into Edo Bay and demanded that Japan open to trade with the United States. The Tokugawa Shogunate which had been ruling the country for the last 250 years was already facing internal strife and domestic dissatisfaction before Perry’s arrival. The threats of war from the United States triggered a political crisis which resulted in a change of leadership. The Emperor of Japan, who had been a figurehead for hundreds of years became the candidate to be the new absolute leader of Japan. 1866 was the year that political reformers began making moves to increase the power of the Emperor.

It would be almost a decade before the Emperor had complete control of the country. After Emperor Meiji centralized the government, he embarked on a mission to rapidly modernize Japan and make its industrial and military strength able to stand up to the threats coming from the United States and Russia. Political changes and industrialization caused a lot of instability. There were also two major earthquakes in 1896 and 1923. The 1923 earthquake destroyed Tokyo and killed more than 140,000 people. Life was difficult for many people in Japan.

Japanese continued to come to Hawaiʻi in large numbers through the early 1900s. The Japanese leaving the country were mostly farmers from western Japan near Kyushu and Shikoku. They were seeking new opportunities and an escape from the turmoil in Japan. These immigrants shared hanafuda games from their home provinces. The hanafuda game played in Hawaiʻi is sakura, also known as Higo-bana and Kumamoto-bana. In modern Japan, the most popular hanafuda game is koi-koi.

Hanafuda became a game shared by working class people of all ethnicities in Hawaiʻi. Immigrants from all over the world were recruited to work in the sugarcane and pineapple plantations, as well as other agriculture and ranching. Chinese, Filipinos, Portuguese, Puerto Ricans, Mexicans, Scandinavians, and more were enticed to come to Hawaiʻi.

During World War II everything Japanese was considered suspicious. Japanese in Hawaiʻi mostly abandoned hanafuda as part of an attempt to appear more loyal to the United States. It was people of other ethnicities that continued to play hanafuda during the war and keep the game alive in Hawaiʻi. Hanafuda in Hawaiʻi is part of the heritage of Japanese Americans and is a special feature of the unique local culture in the Hawaiian Islands.

Links to additional reading:

Japan Playing Card Museum:
https://japanplayingcardmuseum.com/namban-carta-resurrected-after-450-years/

FudaWiki, all about Japanese cards and games:
https://fudawiki.org/en/home

The World of Playing Cards, “Unsun Karuta”:
https://www.wopc.co.uk/japan/unsun-karuta#:~:text=うんすんかるた.%20These%20cards%20have%20retained%20much%20of,cards”%20but%20over%20time%20local%20influences%20and


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